Age: 15
Paragon Elite
Expert Scout
Ambush!! x1
zGear:
Kronos Assault Ulster
ABSA 291 Z-Buckler
Goal:
Jury-Rig!!
Showing posts with label Character Creation. Show all posts
Showing posts with label Character Creation. Show all posts
11.27.2009
10.21.2009
Make your own Pixel Signals

Make a signal for your gaming group!
Sean's Signal Generator - Big version with symmetry options
sfiera's Signal Generator - Save your signal with a code or view the existing signals.
Labels:
Character Creation,
Citizen,
RPG
10.06.2009
Character: Yowuya Matago® – Child of the Matago Corporation
Background, Private/OOC:
Female, born to the Matago Corporation, Orbital Jan 3. 2097, assigned to Beta Crèche, Matago Halo5, Earth-Sun Lagrange point 5. Accelerated education approved by nursing governance board. Subject exhibits excellent absorption and retention of standard materials. Subject exhibits leadership qualities and good communication, e.g. Class president through basic; numerous competitive speaking placements. Accelerated curriculum completed to College Level. Transported to Sino-Australia Arcology second semester, 2106 for Aeropagus prelims, Average scores. Exiled September 3, 2109 for extra-league ZGXL competition. Non-normative behavior, 3 standard deviations. Minor infractions totaling 16 demerits.
Exile week: Exact whereabouts unknown. At sea off Australian coast, all tracking implants disabled via unknown means.
Summary recommendation:
Background, Public/IC:
She is cold, argumentative and selfish. Yow is 150cm (5ft), 35kg (75lb) soaking wet, but a stubborn fighter in the ring. A dyed-in-the-wool child of the Matago corporation she uses primarily the rugged mining gear that Matago is famous for producing. She keeps a small book detailing who owes her favors and why. She has good credentials with the Matago corporation; she's probably a junior officer or manager trainee.
Mode Deck:
Primary Design Card: Consortium
Secondary Design Card: Expert Leader
Tertiary Design Card: Ambition
Maneuvers:
Opportunist!!
Goals:(* current goal)
*Halt!!!
Expert Fighter
Force
Ares Lode
Grendel Lode
State of the Art Blue Gear (Feet, Front, Loader Claw, Shield, Ulster)
zGear:
Basic Red Helmet (found, virtual match)
Superior Green Frontgear (stolen, Monzon Ezut Issue)
Superior Blue Shield (c40 @ zGearGo)
Basic Blue Feet (c20 x 2 @ zGearGo)
Inventory:
c19 hard EGS currency
Diary / Book of grudges
Ego Lode - Basic Matago Corp. Artifex + Personal Librarian Artifex
Female, born to the Matago Corporation, Orbital Jan 3. 2097, assigned to Beta Crèche, Matago Halo5, Earth-Sun Lagrange point 5. Accelerated education approved by nursing governance board. Subject exhibits excellent absorption and retention of standard materials. Subject exhibits leadership qualities and good communication, e.g. Class president through basic; numerous competitive speaking placements. Accelerated curriculum completed to College Level. Transported to Sino-Australia Arcology second semester, 2106 for Aeropagus prelims, Average scores. Exiled September 3, 2109 for extra-league ZGXL competition. Non-normative behavior, 3 standard deviations. Minor infractions totaling 16 demerits.
Exile week: Exact whereabouts unknown. At sea off Australian coast, all tracking implants disabled via unknown means.
Summary recommendation:
Permanent and irrevocable termination of MATAGO-EGS corporate officer track, transition to MATAGO-Grange administration, high standing.
Background, Public/IC:
She is cold, argumentative and selfish. Yow is 150cm (5ft), 35kg (75lb) soaking wet, but a stubborn fighter in the ring. A dyed-in-the-wool child of the Matago corporation she uses primarily the rugged mining gear that Matago is famous for producing. She keeps a small book detailing who owes her favors and why. She has good credentials with the Matago corporation; she's probably a junior officer or manager trainee.
Mode Deck:
Primary Design Card: Consortium
Secondary Design Card: Expert Leader
Tertiary Design Card: Ambition
Maneuvers:
Opportunist!!
Goals:(* current goal)
*Halt!!!
Expert Fighter
Force
Ares Lode
Grendel Lode
State of the Art Blue Gear (Feet, Front, Loader Claw, Shield, Ulster)
zGear:
Basic Red Helmet (found, virtual match)
Superior Green Frontgear (stolen, Monzon Ezut Issue)
Superior Blue Shield (c40 @ zGearGo)
Basic Blue Feet (c20 x 2 @ zGearGo)
Inventory:
c19 hard EGS currency
Diary / Book of grudges
Ego Lode - Basic Matago Corp. Artifex + Personal Librarian Artifex
9.29.2009
Z-G as a Roleplaying Game 01
Character Selection
Your character is defined by what drives you, who you know, how you've lived your life so far. In Citizen Z-G, your character is defined in the game through 3 starting cards. Obviously this will not represent your character fully, but you need to have a goal for your character. The Gamemaster or zMarshal in IC (In Character) terms will need to know the direction you want to take.
This combination of 3 cards will normally consist of a Drive, an Expert, and a Syndic. Do not feel limited to this standard. If you desire a starting Flaw, you can take it in addition to your 3 cards, but it will not benefit you except in role-playing terms. Avoid flaws if possible, because this is not a points based game.
Rare or high ¢ cards will need to be vetted by the gamemaster. Unlike the advanced game the RPG version of Citizen Z-G will put you in the shoes of a EGS Citizen. This means that some card combinations will not be seen until your characters leave the EGS.
Exceptional Starter Cards
Inside the EGS, Z-G matches take place in virtual arenas. Even the most experienced fighter wouldn't actually own any of their gear. Some of the major advances in technology between now and 100 years from now are in the field of nerve grafting, human computational integration, sense & memory spooling (recording/encoding), and large neural networks. This means that should a character be picked out of the safety of the EGS and put in a slum fight in the grange they would be competent. The nature of virtual interactions in Z-G can involve the muscles and the mind through modified ulsters. This means that your character would likely be able to actually perform the maneuvers that they have trained in virtually. This is another topic to be discussed in the ØTech articles.
So, there are a few options for starting your character out in the null cosm. Don't just look at a syndic and say, "I'm that guy right there". Those are the syndic champions. People are still people, and making a character for Z-G is not much different than making one for any other Sci-Fi game. Just go into the game with the concept of your character and your 3 cards and build your characters as a group.
Your character is defined by what drives you, who you know, how you've lived your life so far. In Citizen Z-G, your character is defined in the game through 3 starting cards. Obviously this will not represent your character fully, but you need to have a goal for your character. The Gamemaster or zMarshal in IC (In Character) terms will need to know the direction you want to take.
This combination of 3 cards will normally consist of a Drive, an Expert, and a Syndic. Do not feel limited to this standard. If you desire a starting Flaw, you can take it in addition to your 3 cards, but it will not benefit you except in role-playing terms. Avoid flaws if possible, because this is not a points based game.
Rare or high ¢ cards will need to be vetted by the gamemaster. Unlike the advanced game the RPG version of Citizen Z-G will put you in the shoes of a EGS Citizen. This means that some card combinations will not be seen until your characters leave the EGS.
Exceptional Starter Cards
- Syndics - Solon, Omniclone, Mummer, Monzon Ezut, Virago, Null Foundation
- Drives - Wits, Force
- Maneuvers - Rare maneuvers such as Deadshot!!
- Characters - Lucy, Seren, Jett, or Zak-9.
Inside the EGS, Z-G matches take place in virtual arenas. Even the most experienced fighter wouldn't actually own any of their gear. Some of the major advances in technology between now and 100 years from now are in the field of nerve grafting, human computational integration, sense & memory spooling (recording/encoding), and large neural networks. This means that should a character be picked out of the safety of the EGS and put in a slum fight in the grange they would be competent. The nature of virtual interactions in Z-G can involve the muscles and the mind through modified ulsters. This means that your character would likely be able to actually perform the maneuvers that they have trained in virtually. This is another topic to be discussed in the ØTech articles.
So, there are a few options for starting your character out in the null cosm. Don't just look at a syndic and say, "I'm that guy right there". Those are the syndic champions. People are still people, and making a character for Z-G is not much different than making one for any other Sci-Fi game. Just go into the game with the concept of your character and your 3 cards and build your characters as a group.
Labels:
Character Creation,
RPG
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